changing the initialization algorithms of the mod

This commit is contained in:
2025-07-12 21:03:32 +03:00
parent 4c30895d47
commit 41fdd0f62f
9 changed files with 156 additions and 74 deletions

View File

@@ -0,0 +1,24 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>References/0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>References/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>References/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>References/UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="K:\SteamLibrary\steamapps\common\RimWorld\Mods\custom_music\Assemblies\" />
</Target>
</Project>