mirror of
https://github.com/HypoxiE/rimworld-add-my-music-mod.git
synced 2025-12-06 05:45:58 +00:00
changing the initialization algorithms of the mod
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24
DLLSourceCode/AddMyMusicMod.csproj
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24
DLLSourceCode/AddMyMusicMod.csproj
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@@ -0,0 +1,24 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>References/0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>References/Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>References/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>References/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Copy SourceFiles="$(TargetPath)" DestinationFolder="K:\SteamLibrary\steamapps\common\RimWorld\Mods\custom_music\Assemblies\" />
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</Target>
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</Project>
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