diff --git a/.gitignore b/.gitignore
index e02fc88..e1d9979 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,5 +1,2 @@
-.vdf
-DLLSourceCode/**/*.dll
-DLLSourceCode/bin/*
-DLLSourceCode/obj/*
-DLLSourceCode/References/*
+Defs/
+Sounds/
\ No newline at end of file
diff --git a/About/PublishedFileId.txt b/About/PublishedFileId.txt
deleted file mode 100644
index d7c8706..0000000
--- a/About/PublishedFileId.txt
+++ /dev/null
@@ -1 +0,0 @@
-3523549667
\ No newline at end of file
diff --git a/Assemblies/AddMyMusicMod.dll b/Assemblies/AddMyMusicMod.dll
deleted file mode 100644
index 196d26b..0000000
Binary files a/Assemblies/AddMyMusicMod.dll and /dev/null differ
diff --git a/DLLSourceCode/AddMyMusicMod.csproj b/DLLSourceCode/AddMyMusicMod.csproj
deleted file mode 100644
index da95c02..0000000
--- a/DLLSourceCode/AddMyMusicMod.csproj
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
- netstandard2.1
-
-
-
-
- References/0Harmony.dll
-
-
- References/Assembly-CSharp.dll
-
-
- References/UnityEngine.dll
-
-
- References/UnityEngine.CoreModule.dll
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/DLLSourceCode/test.cs b/DLLSourceCode/test.cs
deleted file mode 100644
index e084ba9..0000000
--- a/DLLSourceCode/test.cs
+++ /dev/null
@@ -1,88 +0,0 @@
-using System;
-using System.IO;
-using System.Diagnostics;
-using Verse;
-
-[StaticConstructorOnStartup]
-public static class CopyDefsAtStartup
-{
- static CopyDefsAtStartup()
- {
- try
- {
-
- string localPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
- string localLowPath = Path.Combine(Path.GetDirectoryName(localPath), "LocalLow");
-
- string songsGameplayXMLSourcePath = Path.Combine(localLowPath, @"Ludeon Studios\RimWorld by Ludeon Studios\AddMyMusic_data\Songs_Gameplay.xml");
- string songsDBSourcePath = Path.Combine(localLowPath, @"Ludeon Studios\RimWorld by Ludeon Studios\AddMyMusic_data\music_is_here");
-
- string modDefsDir = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Mods", "custom_music", "Defs", "SongDefs");
- string modSoundsDir = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Mods", "custom_music", "Sounds", "Gameplay");
-
- if (!Directory.Exists(modDefsDir))
- Directory.CreateDirectory(modDefsDir);
-
- string modDefsPath = Path.Combine(modDefsDir, "Songs_Gameplay.xml");
-
-
- if (File.Exists(songsGameplayXMLSourcePath))
- {
- bool symlinkCreated = SymlinkHelper.CreateDirectorySymlink(modSoundsDir, songsDBSourcePath);
- File.Copy(songsGameplayXMLSourcePath, modDefsPath, true);
- Log.Message("[MyMod] Songs_Gameplay.xml скопирован в папку мода.");
- }
- else
- {
- Log.Warning("[MyMod] Исходный файл Songs_Gameplay.xml не найден.");
- }
-
- }
- catch (Exception e)
- {
- Log.Error("[MyMod] Ошибка при копировании Songs_Gameplay.xml: " + e);
- }
- }
-}
-
-public static class SymlinkHelper
-{
- public static bool CreateDirectorySymlink(string linkPath, string targetPath)
- {
- try
- {
- var psi = new ProcessStartInfo("cmd.exe", $"mklink /D \"{linkPath}\" \"{targetPath}\"")
- {
- FileName = "cmd.exe",
- Arguments = $"/c mklink /D \"{linkPath}\" \"{targetPath}\"",
- RedirectStandardOutput = true,
- RedirectStandardError = true,
- UseShellExecute = false,
- CreateNoWindow = true,
- Verb = "runas"
- };
-
- using var process = Process.Start(psi);
- process.WaitForExit();
-
- string output = process.StandardOutput.ReadToEnd();
- string error = process.StandardError.ReadToEnd();
-
- if (process.ExitCode == 0)
- {
- Log.Message($"Symlink создан: {output}");
- return true;
- }
- else
- {
- Log.Error($"Ошибка создания symlink: {error}");
- return false;
- }
- }
- catch (Exception e)
- {
- Log.Error($"Exception: {e}");
- return false;
- }
- }
-}
diff --git a/add_my_music.bat b/add_my_music.bat
index 5fb7cca..fca4634 100644
--- a/add_my_music.bat
+++ b/add_my_music.bat
@@ -3,47 +3,44 @@ echo This command will completely overwrite the Songs_Gameplay.xml file of this
pause
setlocal enabledelayedexpansion
+set "Songs_Gameplay_XML_path=Defs\SongDefs"
-set "localappdata=%USERPROFILE%\AppData\LocalLow"
-set "mod_user_dir=%localappdata%\Ludeon Studios\RimWorld by Ludeon Studios\AddMyMusic_data"
-if not exist "%mod_user_dir%" mkdir "%mod_user_dir%"
-
-set "music_database=%mod_user_dir%\music_is_here"
-if not exist "%music_database%" mkdir "%music_database%"
+set "music_path=Sounds\Gameplay"
chcp 65001
-echo ^ > "%mod_user_dir%\Songs_Gameplay.xml"
-echo ^ >> "%mod_user_dir%\Songs_Gameplay.xml"
+echo ^ > "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+echo ^ >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
-for %%f in ("%music_database%\*") do (
+for %%f in ("%music_path%\*") do (
set sound_name=%%~nf
- echo ^ >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo ^!sound_name!^ >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo ^Gameplay/!sound_name!^ >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo. >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo ^<^^!--The probability of music appearing in the game--^> >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo ^1.0^ >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo. >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo ^<^^!--Music volume--^> >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo ^1.0^ >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo. >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo ^<^^!--If true, it only plays in a combat situation--^> >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo ^false^ >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo. >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo ^<^^!--If you want to limit the time of day, delete '^<^^!- -' and '- -^>' of the desired option--^> >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo ^<^^!--^Day^--^> >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo ^<^^!--^Night^--^> >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo. >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo ^<^^!--Listing the seasons in which this song is played--^> >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo ^ ^Winter^^Spring^^Summer^^Fall^ ^ >> "%mod_user_dir%\Songs_Gameplay.xml"
+ echo ^ >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo ^!sound_name!^ >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo ^Gameplay/!sound_name!^ >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo. >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo ^<^^!--The probability of music appearing in the game--^> >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo ^1.0^ >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo. >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo ^<^^!--Music volume--^> >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo ^1.0^ >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo. >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo ^<^^!--If true, it only plays in a combat situation--^> >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo ^false^ >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo. >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo ^<^^!--If you want to limit the time of day, delete '^<^^!- -' and '- -^>' of the desired option--^> >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo ^<^^!--^Day^--^> >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo ^<^^!--^Night^--^> >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo. >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo ^<^^!--Listing the seasons in which this song is played--^> >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo ^ ^Winter^^Spring^^Summer^^Fall^ ^ >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
- echo ^ >> "%mod_user_dir%\Songs_Gameplay.xml"
- echo. >> "%mod_user_dir%\Songs_Gameplay.xml"
+ echo ^ >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo. >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
+ echo Added !sound_name!
)
-echo ^ >> "%mod_user_dir%\Songs_Gameplay.xml"
+echo ^ >> "%Songs_Gameplay_XML_path%\Songs_Gameplay.xml"
echo Songs_Gameplay.xml overwritten. After restarting the game, music will be added.
pause
\ No newline at end of file